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VDoomPPC.readme
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1998-06-24
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910b
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29 lines
VDoom was compiled by vbcc 0.6 (PPC code generator V0.2i) and is
based on the source codes of Peter McGavin's ADoom V0.2. This
means it supports all features of V0.2, like sound, CyberGfx,
AGA and ECS.
Only some minor changes between the M68k- and the PowerPC version
were required, e.g. PowerPC inlines for fixed pointer multiplica-
tion, little-endian conversion and new chunky-to-planar routines.
The PowerPC c2p source is included. I translated it directly from
Peter's M68k source, so it's far from optimized.
VDoom is an early beta version, so expect some strange bugs and
crashes.
Starting Doom:
VDoomPPC is an ELF object and requires a loader like runelf or
ppcrun (the last one is included). And, of course, you have to
put a valid WAD file into the same directory and set the stack
to approx. 100000 bytes. Then you may start it by typing
PPCRun VDoomPPC
--
Frank Wille
frank@phoenix.owl.de